Target
Audience
|
Senior High School
Students
|
Subject
|
Speaking
|
Objective
(Aim)
|
To foster students’ speaking skills and in the
primary EFL classroom by creating
a
‘real-life’ communicative setting
|
Topic
|
Lost in London: Asking and
Giving Directions
|
Teacher
|
Citra Priski Abadi
|
Class
|
IX SMA
|
Method
|
Communicative
Language Teaching (CLT)
|
Durations
/ Meetings
|
45 Minutes / 2 Meetings
|
Objectives
|
Students
will be able to;
|
1. Develop student’s speaking skills
2. Encourage asking and giving directions in
English
3. Develop student’s speaking micro skills
4. Raise students communicative skills
5. Achieve skills integration
6. Enhance students collaboration
|
|
Materials
|
Fist Meeting: ‘Lost
in London: Asking and Giving Directions’
Procedure
|
Objectives
|
Time
|
A.
Pre-speaking
stage
|
||
Step 1:
What’
this?
Have
you ever needed or used a map?
Why do we usually
need a map?
Students
are asked to make guesses about the purpose of the lesson, e.g. What are
we going to talk about today?
|
Ø This warm-up task aims to
|
1
Min
|
Step 2:
Students are invited to listen to a ‘real-life’ dialogue derived from
a You-tube video[1]
in
which two interlocutors are talking about directions: the man asking for
directions is a foreigner / tourist lost in the capital of Britain and his
interlocutor is British able to give the directions needed based on a map.
|
Ø
To provide Students with the necessary language
input
Ø
To make Ls active listeners
Ø
To integrate listening with writing
|
2
Min
|
Step 3:
Students are asked to watch the
You-tube video with the subtitles in order to
check their answers on their own first; then the teacher gives feedback.
|
Ø
To motivate them through You-tube technology
Ø
To create a ‘real-life’ context
Ø
To encourage self-correction
|
2
Min
|
Step
4:
Students are also provided with pictures to help them understand the
meaning and use of key imperatives for giving directions.
|
Ø
To practice language related to asking and giving
directions
Ø
To practice imperatives
|
5
Min
|
B)
While-speaking stage
|
||
Step 5:
Students work in pairs and are provided
with two maps. The idea of this task is information gap. Each learner gets a
different handout with different buildings marked on the map. The student’s
job is to exchange information in order to complete their maps. They should
ask Excuse me, how can I get to…? Questions. Some
buildings (e.g. Railway Station) are marked on both maps to give students
some point of reference. The teacher has to mark X on all the handouts by
hand and make sure it’s in the same place on both copies(Student A and
Student B) as the activity won’t work otherwise.
|
Ø
To make Ls act out a dialogue
Ø
To motivate Ls by visual aids
Ø
Skills integration
Ø
To check comprehension
Ø
To encourage communication
Ø
To engage Ls in a speaking game
Ø
To encourage peer correction
|
8 min
|
Step 6:
The teacher sets the scene: Students imagine they are a group of
friends visiting London as tourists but they feel lost and need somebody’s
help to continue their sightseeing. Fortunately, they’ve got three maps of
central London. To save time, they decide to be divided into 3 groups to ask
directions for three different places of
interest;
The 3 groups manage to find somebody to ask directions. Two members of
the group act out the dialogue to the whole class. To facilitate Ls to carry
out the speaking task, the teacher can provide them with a list of helpful
expressions and vocabulary for asking and giving directions.
|
Ø
To consolidate vocabulary for asking & giving directions
Ø
To encourage Students act out a ‘real-life’
dialogue
Ø
To enhance group work
Ø
To create a ‘real-life’ communicative setting
Ø
To promote Students’ interaction
Ø
To develop student speaking skills
Ø
To make Ls realize how to use a map
Ø
Skills integration (listening & speaking)
|
|
C) Post-speaking stage
|
||
Step
7:
Each one of the above groups writes a paragraph
summarizing the directions for the specific place of interest they were
assigned to find. They are asked to use appropriate linking expressions.
|
Ø
To develop Ls writing skill using the appropriate
linking expressions
Ø
Skills integration (writing & listening)
|
5 Min
|
Step 8:
A representative of each group reports the
paragraph back to the whole class. While reporting back, the other groups
listen carefully to trace the way on their maps and circle the destination.
|
Ø
To make students active listeners
Ø
To engage students in a speaking game
Ø
To check comprehension
|
5 Min
|
Step 9:
Students are given a self-assessment questionnaire to fill in by
Ticking √ what’s true for them in order
to get a lesson feedback as well.
|
Ø
To provide and receive feedback
|
1 Min
|
Step
10:
Students view a video clip with
a relevant song, entitled ‘Follow Directions[2];
they sing following the lyrics in the subtitles and dance all
|
Ø
To listen & sing
Ø
To practice pronunciation
Ø
To listen, sing and dance for fun
|
1 Min
|
SPEAKING MATERIALS
AND WORKSHEETS
Lost
in London: Asking and Giving Directions’
A.
Pre-speaking
stage:
Listen carefully to the dialogue and fill in the following gaps. Then
watch the relevant video and pay attention to the English subtitles to check
your answers on your own.
“Asking and giving directions” – Transcript
-Excuse me!
-Yes,
__________can I help?
-_____________,ehm,
can you tell me the to Waterloo Station? I think I’m lost…
-I
think you might be, yeah… You’re actually here right in the middle of Hyde
Park.
-
Oh dear…
-
It’s _____________at all! All you need to do is continue___________ on through
St James’ Park…
-Yes…
-
And then, when you get to the Houses of Parliament, _______________left…
-
Hhmmm…
-
Then go _______________ the bridge…
-
Ok…
-
And then it’s first _________________ and you’re there, that’s Waterloo
Station.
-
Great, ok, so…ehm… Through Hyde Park, and then ___________ at the Houses of
Parliament…
-
No, no, no, LEFT at the Houses of Parliament!
-
Right! (=Ok). ____________ at the Houses of Parliament. Ehm… Cross the bridge…
-
That’s it!
-
And then… to the _______________?
-
First on the right!
-
First on the right!
-
And that’s Waterloo Station!
-
Fantastic! Thank you very much.
-
No problem, you’re _____________
-
Bye!
B.
While-speaking stage:
B.1. Look at the map below. There are buildings that are
not marked on your map, but they are marked on your friend’s map. You are at
“X”. Ask your friend how to get there and mark the ten buildings on your map.
What question will you ask? What phrases will you use to answer the question?
MAP 1/STUDENT A
MAP 2/STUDENT B
B2.
Simulation Activity: ‘Lost in London:
How to get to …?’
1. You
are a group of friends visiting London as tourists and you’ve just visited the
British Museum.
2. At
the moment, you feel lost and need somebody’s help to continue your
sightseeing. Fortunately, you’ve got three maps of central London. To save
time, you decide to be divided into 3 groups to ask directions for three main
London sights: a. The Houses of Parliament, b. The Buckingham Palace and c. The
Tower of London.
3. In
your groups study the map of central London and prepare a dialogue about asking
and giving directions for one of the three different sights.
4. Two
members of your group act out the dialogue to the class.
C.
Post-speaking stage:
C.1. Work
in your groups again and write a paragraph to summarize the directions for the London
sight you were assigned to ‘find’ using appropriate linking expressions. Then a
representative of each group reports back to the class and the other groups
listen carefully to circle the destination ‘tracing’ the way on your maps.
C.2. SELF-ASSESSMENT
QUESTIONNAIRE
Tick √ what’s true for you
Now
I can:
|
Tick √
|
|
1
|
Ask directions for a place
|
|
2
|
Give directions to a place
|
|
3
|
Act out a dialogue about
directions
|
|
4
|
Take notes while listening to
directions
|
|
5
|
Take turns while acting out a
dialogue
|
|
6
|
Use a map to get to a place
|
|
7
|
Use imperatives to give
directions
|
|
8
|
Use prepositions of place
|
|
9
|
Write a paragraph about
directions
|
|
10
|
Work well with my classmates
|
2.
Application
of Communicative Language Teaching
2.1.
Some
preparations before class
2.1.1. Materials
1. Text-based
materials
A
typical lesson consists of a theme, a task analysis, for thematic development a
practice situation description, a stimulus presentation, comprehension
questions and paraphrase exercises.
2. Task-based
material
A
variety of games, roles plays, simulations, and task-based communication
activities have been prepared to support Communicative Language Teaching
classes.
3. Authentic
Materials
Many
proponents of Communicative Language Teaching have advocated the use of
“authentic” “real-life” materials in the classroom. These might include
language based realia, such as signs, magazines, advertisements, and
newspapers, or graphic and visual sources around which communicative activities
can be built.
2.1.2. Procedures
Fincocchiaro
and Brumfit once propose communicative procedures like this:
1)
Presentation of
a brief dialogue proceeded by a motivation and discussion of the function and
situation—people, roles, setting, topic and informality of language.
2)
Oral practice of
each utterance of the dialog segment.
3)
Questions and answers based on the dialog
topics and situation itself.
4)
Questions and
answers related to the students’ personal experiences but centered on the
dialog theme.
5)
Study one of the
basic communicative expressions in the dialog or one of the structures which
exemplify the function.
6)
Learners’
discovery of generalizations or rules underlying the functional expression or
structure.
7)
Oral
recognition, interpretative activities.
8)
Oral production
activities.
9)
Sampling of the
written homework assignment, if given.
10)
Evaluation of
learning (oral only).
How to sequence these
things is not the most important. What really effects is the principles to
follow. From the above procedures, we summarize as follows:
In
a communicative lesson, the teacher should:
a. Presentation
of the topic
b. Motivation
of the students to participate in classroom activities
c. Discussion
of situations and functions
d. Study,
analysis and application of typical structures
e. Activities
related to both the topic and students’ experiences
f. Evaluation
of tasks
2.2. Using pictures and games in classroom
2.2.1.
Using pictures in classroom
1.
Why
use pictures?
By providing a wide range of contexts,
students can meet a range of situations and experience that will equip them for
real life communication. Specifically, pictures contribute to:
a. interest
and motivation
b. a
sense of the content of the language
2.
Five
primary principles of using pictures in class
a. Easy
to prepare
b. Easy
to organize
c. Interesting
d. Meaningful
and authentic
e. Sufficient
amount of language
3.
Some
examples for using pictures
Topic from pictures
a. Show
pictures from inside the book.
b. Ask
the students to tell you as much as they can about the topic of the story.
2.2.2.
Using games in classroom
1.
Why
use games?
Language learning is a hard task that
can sometimes be frustrating. Constant effort is required to understand,
produce and manipulate the target language. Well-chosen games are invaluable as
they give students a break and at the same time allow students to practice
language skills. Games are highly motivated since they are amusing and at the
same time challenging. Furthermore, they employ meaningful and useful language
in real contexts. They also encourage and increase cooperation.
2.
When
to Use Games
Nowadays, games are often used as short
warm-up activities or when there is some time left at the end of a lesson. Yet,
a game should not be regarded as a marginal activity filling in odd moments
when the teacher and class have nothing better to do. Games ought to be at the
heart of teaching foreign languages. They can be used at all stages of the
lesson, provided that they are suitable and carefully chosen.
3.
How
to Choose Games
a. A
game must be more than just fun.
b. A
game should keep all of the students involved and interested.
c. A
game should encourage students to focus on the use of language rather than on
the language itself.
d. A
game should give students a chance to learn, practice, or review specific
language material
4.
Some ways to use games:
a.
Picking the
apples
b.
Competition
c.
Climbing the
ladder
d.
Hunting the
match picture
e.
Twenty Questions
f.
Word Magic
You can create all kinds of appropriate meaningful and flexible
games and amusing activities and educational activities are necessary to keep
the class enjoyable and create a sense of fun. However, we must be careful that
the activities do not last too long or the children will become bored.
5. References
Book resources:
Littlewood W. (1981). Communicative
Language Teaching. Cambridge:Cambridge University Press.
Byram,
Michael. 2000. Routledge Encyclopedia of Language Teaching and Learning. Taylor
& Francis Routledge; New Yok.
Krashen,
Stephen D. 1982. Principles and Practice in Second Language Acquisition
(Language Teaching Methodology). Pergamon Press Inc.
Harmer,
Jeremy. 2001. The Practice of English Language Teaching, 3rd Edition-Longman
Press.
Internet Sources:
a.
http://www.slideshare.net/BerkayFrtna/disadvantages-of-communicative-learning-teaching-presentation
Videos
resources:
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